One of the major announcements to come out of this week’s Gamescom in Germany is Syndra, the Dark Sovereign. Coming in as champion #103, Syndra looks to utilize her kit in order to take advantage of opponent’s missteps and her summoner’s positioning skills. This champion also has a unique ammunition system that may take some management to utilize effectively.
Her skills are as follows, as announced by Riot.
- Transcendent (Passive): Each of Syndra’s normal abilities gain an extra effect at max rank.
o Dark Sphere: Spheres deal bonus damage to champions.
o Force of Will: Projectiles briefly knocks enemies into the air.
o Scatter the Weak: Cone width increases.
- Dark Sphere: Syndra conjures a dark sphere at a target location, dealing magic damage in an area. The sphere remains for several seconds and can be manipulated by Syndra’s other abilities.
- Force of Will:
o First Cast: Grabs a target dark sphere, enemy minion or neutral monster.
o Second Cast: Throw a grasped dark sphere or enemy at a target area. Enemies struck by the projectile take magic damage and are slowed.
- Scatter the Weak: Deals magic damage in a cone and knocks enemies away based on how close they are to Syndra. Dark spheres within the area-of-effect are also knocked back, dealing magic damage and stunning enemies in their path.
- Unleashed Power (Ultimate): Draws upon Syndra’s full cataclysmic power, harnessing all active dark spheres to deal additional magic damage to an enemy champion.
This champion will be interesting due to the introduction of a number of smaller projectiles in the battlefield that have a moderate lasting presence. First impressions could lead this champion to be difficult for high-mobility champions (dodging persistent spheres), but there does not seem to be any indication that the spheres will be doing anything if run into, like Teemo’s mushrooms.
Enemy champions are going to need to keep an eye on the position of these orbs in order to successfully predict her attacks and Sydra players are going to need to manage these resources to be effective. The fling ability (Force of Will) will be interesting in terms of effectiveness when there may not be minions or orbs around to manipulate. Chases through the jungle may turn into deadly affairs. As with other “toss” abilities, it should not effect Dragon or Baron Nashor.
Expect this champion to have a high skill cap and to reward players with good micromanagement skills, and keep an eye here on ggChronicle for further analysis.